

It should be mentioned that there's no requirement to unlock everything to participate in Star Wars: Battlefront II's multiplayer or single-player modes. If you only purchase $100 crystal packs, this will cost $2,100. Opening the required 3,111 loot crates requires 248,880 crystals. To account for this, I reduced the cost of a hero crate from 110 crystals to 80 crystals. This requires opening a grand total of 3,111 loot crates which will require 4,528 hours of gameplay.The 600 credits received from a hero crate is worth 27% the cost of a hero crate. Upgrading these will require a total of 155,520 crafting parts. Star cards can be accessed by opening the game's loot crates. Once unlocked, the star cards must then be upgraded using even more credits.


The most consuming unlockables are the star cards, which unlock skills and items for use in online play. Looking at everything that the game has to offer, it will still take a considerable amount of time (and money) to unlock everything. Although, as mentioned, they can be acquired "automatically" with real world cash. The primary way to earn credits in Star Wars: Battlefront II is by playing in online matches and completing challenges. The numbers to determine how much time and/or money it would take to unlock everything was calculated by Star Wars Gaming. Related: EA Hasn't Removed Battlefront II Refund Button Typically in-game unlockables that are locked behind paywalls are more "side-grades" with no real effect on gameplay, Star Wars: Battlefront II very much uses an upgrade system - an upgrade system that requires an almost impossible investment for completionists. While some unlockables are merely of a cosmetic nature, many more are vital to progression in the game. While the heroes situation caused a huge outrage because they're one of the selling points of the series, there are a number of items and skills that can only be accessed by using in-game credits or paying real money for with micro-transactions. Heroes are not the only unlockable content in Star Wars: Battlefront II. While EA has since reduced that the amount of in-game credits needed to unlock Darth Vader, Luke Skywalker and handful of others for online play, the problems are far from over. Fans were very upset to discover the high paywall inside the game when it came to unlocking several heroes, which resulted in EA's defense of the decision becoming the most down-voted post in Reddit history. The upcoming Star Wars video game release has been a bit of PR nightmare for its studio EA. The controversy around the progression system of Star Wars: Battlefront II continues it has been discovered it would take 4,528 hours of play to unlock all the content in the game or 2,100 dollars (on top of the purchase of the game).
