
Victoria does not appear to have the same mechanic and instead, leaves the player constantly suffering penalty after penalty for their conquests. Diplomats would decrease the infamy based on their experience. EUIII had a balance out mechanic in the form of advisors that allowed for a decrease in infamy. EUIII had it increase by 3 for every province that you annexed (also the casus bell system would have that increase or decrease). In Victoria II, one obtains 20 for every annexation, 10 for state acquisition, and 9 for seizure of colonies. Infamy has always been something that one could obtain rather quickly. For my evidence, I will use my experiences in Victoria II, EUIII, and HoI 3, while keeping in mind the game mechanics for each game. The purpose of this will be to address the faults I think exist within the current infamy system that were not that damaging in EUIII and HoI 3. Okay, this is basically an analysis of what I have seen in both my Austrian and Spanish campaigns.
